Official Poker Rules
Official Poker Rules BoardDocument OPR-504 · Updated 28 September 2026

Home game · Shared card

Blue Beacon Rules

Blue Beacon is five-card draw with four community cards added. Each player is dealt five cards, two community cards are turned up, players draw, and then two more community cards follow, with a betting round at every stage. At the showdown each player makes their best five-card hand from their own five cards and the four on the board.

Players
2 or more (see 1.4)
Type
Draw with shared cards
Cards
5 in hand, 4 community
Betting rounds
6
Pot
High only

Article 1Players, deck and objective

1.1

Blue Beacon was contributed to pagat.com by Daniel J. Brooker, who devised it while working at Blue Beacon, from which the game takes its name.

1.2

The game uses a standard 52-card deck with no jokers and no wild cards. Hands rank according to the standard poker hand rankings.

1.3

The object is to win the pot, either by holding the best five-card hand at the showdown or by making a bet no one calls. Only the high hand wins.

1.4

The source does not fix the number of players. Each player needs five cards, the board needs four and the draw needs replacement cards, so the table should be small enough for the deck to supply every draw. The dealer shall announce, before the deal, the maximum number of cards a player may draw.

Article 2Antes and the deal

2.1

The source does not specify antes or blinds. The usual home-game practice is for every player to ante an agreed amount before the deal; the dealer shall announce the stakes and betting limits beforehand.

2.2

The dealer deals five cards face down to each player, one at a time, clockwise. Players may look at their own cards.

2.3

The four community cards are dealt face up to the centre of the table one at a time, at the stages set out in article 3. They are shared by every player.

Article 3Play and betting

There are six betting rounds. The draw comes in the middle, after two community cards are showing and before the last two are dealt.

StageWhat happensThen
1Five cards dealt to each playerFirst betting round
2First community card turned upSecond betting round
3Second community card turned upThird betting round
4The drawFourth betting round
5Third community card turned upFifth betting round
6Fourth community card turned upSixth betting round, then showdown
3.1

The draw. Beginning with the first active player to the dealer's left, each player in turn may discard any unwanted cards face down and receive the same number of replacements from the deck, as in five-card draw. A player may also stand pat and draw no cards.

3.2

The limit on how many cards may be drawn is not set by the source. The dealer shall announce it before the deal.

3.3

Betting on each round follows the usual order: players act in turn clockwise and may check, bet, call, raise or fold as the round allows. A player who folds loses any claim to the pot.

3.4

If all but one player fold at any stage, the remaining player wins the pot without showing their cards.

Article 4Showdown

4.1

Each player still in after the sixth betting round makes the best five-card hand from nine cards: their own five and the four community cards. Any combination of hand and board cards may be used.

4.2

The best hand takes the pot. If two or more players tie, they share the pot equally.

Example

The best five from nine cards

Community cards: 7♠Q♥4♥9♦

After the draw, Player A holds A♥K♥7♥7♣2♦. A has three sevens, but the better hand is the heart flush: A♥K♥Q♥7♥4♥, ace high.

Player B holds 9♠9♣5♦6♦8♣. B has three nines, but also a straight, 5-6-7-8-9, using the seven of spades and nine of diamonds from the board.

A flush beats a straight, so Player A wins.

Article 5Variations and strategy notes

5.1

The dealer may announce a limit on the draw, such as a maximum of three cards, as is common in five-card draw.

5.2

Because the draw comes halfway through, players must choose their discards knowing only two of the four community cards. A hand that looks weak may improve with the last two cards, and one that looks strong may be overtaken.

5.3

With nine cards available at the showdown, winning hands tend to be much stronger than in five-card draw. Straights and flushes are common.

For other games that combine a draw with shared cards, see Box and Forty-Three.

Article 6Frequently asked questions

How many betting rounds are there in Blue Beacon?

Six: one after the deal, one after each of the four community cards, and one after the draw.

When is the draw in Blue Beacon?

After the second community card and its betting round, and before the third community card is dealt.

How many cards make a hand in Blue Beacon?

Your hand is the best five cards from nine: your own five cards and the four community cards, in any combination.

§
Final authority

Where any doubt remains in the application of this document, Rob is right.

Hand rankings, high to low: royal flush · straight flush · four of a kind · full house · flush · straight · three of a kind · two pair · one pair · high card. Suits never break ties.

Blue Beacon Rules · OPR-504 · officialpokerrules.com/blue-beacon/

OPR-504Uncontrolled when printed