Official Poker Rules
Official Poker Rules BoardDocument OPR-201 · Updated 28 September 2026

Game rules · Stud

Seven Card Stud Rules

In Seven Card Stud, each player receives seven cards of their own: three face down and four face up. There are no community cards and no blinds; the game uses antes and a forced bring-in. After five rounds of betting, the best five-card hand from each player's seven cards wins the pot.

Also known as 7 Card Stud, Seven-Toed Pete

Players
2 to 8
Cards per player
7 (3 down, 4 up)
Community cards
None
Betting rounds
5
Usual structure
Fixed-limit

Article 1Objective and equipment

1.1

The object of the game is to win the pot, either by holding the best five-card hand at showdown or by making a bet that no other player calls.

1.2

The game is played with a standard 52-card deck with no jokers. Hands are ranked according to the standard poker hand rankings. Suits have no rank when comparing hands.

1.3

Each player receives seven cards over the course of the hand. A player's hand is the best five-card combination from those seven cards. There are no shared cards, except in the rare case described in Article 6.

1.4

Between two and eight players may take part. Eight is the maximum, because a full table of eight can use up the entire deck.

1.5

There is no dealer button. The dealer deals from the seat to their immediate left, clockwise, and the order of action on each round is decided by the cards showing, not by position.

Article 2Antes and the bring-in

Stud uses two kinds of forced bet: an ante from every player, and a bring-in from the player showing the lowest card.

2.1

Before the deal, every player posts an ante, a small forced bet that goes into the pot. Antes are dead money and do not count toward a player's bet.

2.2

After the first three cards are dealt, the player whose face-up card (the door card) is lowest in rank must make a forced opening bet called the bring-in. For this purpose an ace is high.

2.3

If two or more players tie for the lowest door card, the tie is broken by suit. For the bring-in only, suits rank in this order, lowest first:

2.3(a) Clubs ♣ (lowest)

2.3(b) Diamonds ♦

2.3(c) Hearts ♥

2.3(d) Spades ♠ (highest)

2.4

The bring-in is the only point in Seven Card Stud at which suits matter, apart from awarding an odd chip (7.5). They are never used to rank hands, to decide who acts first on later streets, or to decide who wins a pot.

2.5

The bring-in is a set amount smaller than the small bet. The player required to bring in may instead choose to complete the bet to the full small bet.

2.6

The amounts are fixed by the venue. A typical structure is ante 25, bring-in 50, small bet 200 and big bet 400. The examples on this page use that structure.

Example

Deciding the bring-in

Five players are dealt in. Their door cards are:

Seat 1 9♥ Seat 2 3♦ Seat 3 K♠ Seat 4 3♣ Seat 5 Q♦

The lowest rank showing is a three, held by Seats 2 and 4. Clubs rank below diamonds, so Seat 4 must bring in for 50, or may complete to 200.

Article 3The deal and the streets

Each stage of the deal is called a street, named after the number of cards each player holds once it is dealt.

3rd3rdUp3rdUp4thUp5thUp6th7th
Figure 3.1One player's seven cards, in the order dealt. Dark cards are dealt face down; the four middle cards are dealt face up.
StreetCards dealtFace up or downBet size (fixed-limit)First to act
Third street3 per player2 down, 1 upBring-in, then small betThe bring-in
Fourth street1 per playerUpSmall bet (big bet optional with an open pair)Highest hand showing
Fifth street1 per playerUpBig betHighest hand showing
Sixth street1 per playerUpBig betHighest hand showing
Seventh street (the river)1 per playerDownBig betHighest hand showing
3.1

On third street, the dealer deals each player two cards face down (hole cards) and one card face up (the door card), one card at a time, clockwise, starting with the player to the dealer's left.

3.2

On each of fourth street, fifth street and sixth street, each active player receives one card face up.

3.3

On seventh street, also called the river, each active player receives one final card face down. At the end of the deal each player holds three cards face down and four face up.

3.4

Before dealing fourth, fifth, sixth and seventh street, the dealer discards the top card of the deck face down as a burn card.

3.5

A player's face-up cards (upcards, together the player's board) must be kept face up and in full view of the table. Many venues also require upcards to be kept in the order they were dealt.

Article 4Betting rounds

Seven Card Stud is almost always played fixed-limit. The rules below describe fixed-limit play; see betting structures for pot-limit and no-limit.

4.1

Third street. The bring-in acts first. Each player after them, clockwise, may fold, call the bring-in, or complete to the small bet. Once the bet has been completed, later players may fold, call or raise by the amount of the small bet.

4.2

The bring-in does not count as a bet for the purpose of the raise cap. A completion counts as the opening bet.

4.3

Fourth street onwards. The player with the highest-ranking poker hand showing on their board acts first. That player may check or bet. Action then continues clockwise.

4.4

When two or more players have equally ranked boards, the player nearest the dealer's left, in clockwise order, acts first. Suits are not used.

4.5

Bets and raises are in increments of the small bet on third and fourth street, and of the big bet on fifth, sixth and seventh street.

4.6

Open pair on fourth street. If any player shows a pair on their board on fourth street, any player may bet or raise either the small bet or the big bet on that round.

4.6(a) If a player opens for the small bet, a later player may raise by either amount. Once a big-bet increment has been made on the round, all further raises must be of the big bet.

4.6(b) The option applies to every player, not only the player holding the pair.

4.6(c) Some venues have abolished this option. It never applies in Stud Hi-Lo or Razz.

4.7

The number of raises in a betting round is capped, typically at a bet and three or four raises, as the venue specifies. Many venues lift the cap when only two players remain in the hand.

4.8

A player who folds must turn their upcards face down so that the remaining players cannot tell which cards are dead from the table alone. A player may not show folded cards to an active player.

4.9

If all but one player folds at any point, the remaining player wins the pot and does not have to show their cards.

Example

An open pair on fourth street

On fourth street, Player A shows 8♠8♦ and Player B shows A♥K♣. The open pair of eights makes A's board the highest, so A acts first.

Because a pair is showing, A may bet either 200 or 400. A bets 200. B may call 200, raise by 200 to 400, or raise by 400 to 600. If B raises by 400, any further raise on this street must also be 400.

Article 5A complete hand, step by step

  1. Every player posts an ante.
  2. The dealer deals each player two cards face down and one face up (third street).
  3. The player with the lowest door card brings in. Third-street betting proceeds clockwise from the bring-in.
  4. The dealer burns a card and deals each active player one card face up (fourth street). The highest board acts first.
  5. The dealer burns a card and deals fifth street face up. Betting is now in big-bet increments.
  6. The dealer burns a card and deals sixth street face up, followed by a betting round.
  7. The dealer burns a card and deals seventh street face down, followed by the final betting round.
  8. If two or more players remain, there is a showdown and the best five-card hand wins.

Article 6Running out of cards

Seven Card Stud needs a lot of cards. When seven or eight players stay to the end, the deck can run short on the last round.

6.1

Eight players who all reach seventh street need 56 cards, and seven players need 49 cards plus four burn cards. Either total can exceed what the deck holds.

6.2

If the dealer determines that there are not enough cards left to give each active player a separate seventh-street card, the dealer shall not deal individual river cards. Instead the dealer burns a card, if one is available, and deals a single common card face up in the centre of the table.

6.3

The common card counts as the seventh card of every active player. It plays as a face-down card would, but everyone can see it.

6.4

The player with the highest hand showing, counting the common card, acts first on the final round.

6.5

Procedures for a stub that holds a single card vary; some venues deal that card as the common card without a burn, others mix it with the burn cards before dealing. The deal is never cut short or left incomplete.

Article 7Showdown

7.1

If more than one player remains after the seventh-street betting, the hands are shown to decide the winner. Each player's hand is the best five cards of their seven.

7.2

If there was a bet on seventh street, the last player to bet or raise on that round shows first. If there was no bet, the player with the highest hand showing on board shows first. Other players then show in clockwise order or may concede by discarding their cards face down.

7.3

The cards speak. Hands are read from the cards shown, whatever a player declares. A player should hold their cards until the pot is awarded.

7.4

Hands of the same rank are compared card by card on their best five cards. If both five-card hands are identical, the pot is split equally. Suits are never used to break a tie for the pot.

7.5

When a pot cannot be split evenly, the odd chip goes to the player with the highest card by suit among the tied hands. This is the one other use of suits in stud, and it only divides a chip, never a pot.

7.6

A player who is all in may win only as much from each opponent as they put in themselves. Further bets form a side pot, as in any poker game.

Example

A concealed flush beats a strong board

Player A: K♠K♦ down, 7♥7♣2♠4♦ up, 9♠ down. Best hand: two pair, kings and sevens, with a nine.

Player B: 5♥6♥ down, 8♥9♥2♦J♣ up, K♥ down. Best hand: a king-high flush in hearts.

On board, A's pair of sevens looked stronger and A acted first from fourth street onwards. At showdown, B's flush beats A's two pair and B wins the pot.

Example

Acting first on fifth street

Player A shows 9♠9♦4♣, Player B shows A♥K♦Q♠ and Player C shows 7♣7♥2♠.

A pair of nines is the highest hand showing, so Player A acts first. B's ace-high ranks below both pairs, and C's pair of sevens ranks below A's pair of nines.

Article 8Misdeals and irregularities

Venues publish their own procedures. These are the rulings most cardrooms follow for stud.

8.1

If the dealer exposes one of a player's first two hole cards, the player's third card is dealt face down instead, so the player still holds two cards down and one up. If both of a player's hole cards are exposed by the dealer, a misdeal is declared.

8.2

A misdeal is also declared if, on third street, a player is dealt the wrong number of cards or is missed out, or if the deck is found to be incomplete, provided substantial action has not yet taken place.

8.3

If a card that should be dealt face up on fourth, fifth or sixth street is dealt face down, it is turned face up.

8.4

If the dealer exposes a player's seventh-street card, the card stands and the other players receive their cards face down. If only two players remain, the other player's seventh card is also dealt face up, and the player with the higher board acts first.

8.5

If the wrong player is told to bring in, the error is corrected if the next player has not yet acted: the chips are returned and the correct player brings in. Once the next player has acted, the action generally stands.

8.6

A hand is dead if it is folded, if it contains the wrong number of cards at showdown, or if it touches the discards and cannot be clearly identified. Players are responsible for protecting their own cards.

Article 9Related games

Seven Card Stud is the parent of several games that share its antes, bring-in and five streets. It is also the S in HORSE and other mixed-game rotations.

  • Stud Hi-Lo (Stud 8): the pot is split between the best high hand and the best qualifying low hand.
  • Razz: Seven Card Stud played for low only, where the lowest hand wins.
  • Five Card Stud: the older game, with one card down and four up.

Article 10Frequently asked questions

How many cards do you get in Seven Card Stud?

Seven: two face down and one face up on third street, one face up on each of fourth, fifth and sixth street, and a final card face down on seventh street. You make your best five-card hand from all seven.

Who brings in the betting in Seven Card Stud?

The player with the lowest face-up card on third street. Aces count high. If two players tie, the lower suit brings in, with suits ranked clubs, diamonds, hearts, spades from lowest to highest.

Do suits matter in Seven Card Stud?

Only for deciding the bring-in on third street and, in most venues, for awarding an odd chip in a split pot. Suits are never used to rank hands, to decide who acts first on later streets, or to decide who wins a pot.

Who acts first after third street?

The player with the highest poker hand showing on their board. If two boards are equal, the player nearest the dealer's left acts first.

What happens if the deck runs out in Seven Card Stud?

If there are not enough cards to give every remaining player a seventh card, the dealer deals one common card face up in the centre of the table. Every player uses it as their seventh card.

How many players can play Seven Card Stud?

Two to eight. Eight is the maximum because eight players who all reach the last round need more cards than the deck holds, which is why the common-card rule exists.

§
Final authority

Where any doubt remains in the application of this document, Rob is right.

Hand rankings, high to low: royal flush · straight flush · four of a kind · full house · flush · straight · three of a kind · two pair · one pair · high card. Suits never break ties.

Seven Card Stud Rules · OPR-201 · officialpokerrules.com/seven-card-stud/

OPR-201Uncontrolled when printed