Official Poker Rules
Official Poker Rules BoardDocument OPR-013 · Updated 28 September 2026

Rules reference

Poker Glossary

This glossary defines the terms used in poker rules and at the table, from action and ante to wheel and wild card. Each definition reflects standard cardroom usage and links to the rules where the term applies.

Terms
120
Sections
8
Usage
Standard cardroom

Article 1A–B

1.1

Action: A player's turn to act, or the betting activity in a hand. "The action is on you" means it is your turn.

1.2

All in: Having put all of one's chips into the pot. An all-in player cannot be forced out of the hand and may win only as much from each opponent as they contributed. See betting structures.

1.3

Ante: A small forced contribution to the pot made before the deal. Antes are dead money and do not count toward a player's bet.

1.4

Badugi: A four-card lowball draw game in which the best hand is four cards of different ranks and suits. See Badugi rules.

1.5

Bet: The first wager on a betting round.

1.6

Big bet: In fixed-limit, the larger of the two bet sizes, used on the later betting rounds.

1.7

Big blind: The larger of the two blinds, posted by the player two seats to the left of the button. It normally sets the minimum bet.

1.8

Big blind ante: A single ante paid by the big blind on behalf of the whole table, common in tournaments.

1.9

Blind: A forced bet posted before the cards are dealt by one or more players in rotation. Blinds are live bets.

1.10

Blinded out: Eliminated from a tournament by posting blinds and antes while absent or without playing a hand.

1.11

Bluff: A bet or raise with a hand that is unlikely to win if called, made to induce better hands to fold.

1.12

Board: The community cards in a flop game, or the face-up cards in a stud hand.

1.13

Bring-in: A forced opening bet in stud games, paid by the player with the lowest upcard (the highest in Razz).

1.14

Broadway: The ace-high straight, 10-J-Q-K-A.

1.15

Bubble: The last finishing position in a tournament that does not receive a prize.

1.16

Burn card: The top card of the deck, discarded face down before community cards or new cards are dealt.

1.17

Button: The disc marking the nominal dealer position. It determines who posts the blinds and the order of betting.

1.18

Buy-in: The amount paid to enter a tournament, or the chips a player buys when joining a cash game.

Article 2C

2.1

Call: To match the current bet.

2.2

Cap: The maximum number of raises allowed on a betting round in fixed-limit, usually one bet and three raises.

2.3

Cash game: A game played for chips with direct money value, in which players may join or leave at any time. Also called a ring game.

2.4

Check: To decline to bet while keeping the right to act later in the round. Only allowed when no bet has been made on the current round.

2.5

Check-raise: Checking, then raising after an opponent bets on the same round. It is permitted in almost all modern cardroom games.

2.6

Chip race: The procedure for removing low-denomination chips from a tournament, using cards to award odd chips.

2.7

Chop: To split a pot. Also, an agreement by the blinds to take back their blinds when everyone else folds, where the venue allows it.

2.8

Clock: A time limit imposed on a player who is taking too long to act. Any player may ask the floor to call the clock.

2.9

Colour up: To exchange smaller chips for chips of a higher denomination.

2.10

Community cards: Cards dealt face up in the centre of the table and shared by all players, as in Texas Hold'em and Omaha.

2.11

Complete: To raise a bring-in or short all-in bet up to a full bet. In stud, completing the bring-in is not counted as a raise.

2.12

Counterfeit: When a board card duplicates a player's key card and so devalues their hand, common in low hands in Omaha Hi-Lo.

2.13

Cutoff: The seat directly to the right of the button.

Article 3D–E

3.1

Dead button: The tournament method of moving the blinds, under which the button may sit in front of an empty seat. See tournament rules.

3.2

Dead hand: A hand that is no longer eligible to win the pot, for example because it was fouled or has the wrong number of cards.

3.3

Dead money: Chips in the pot that do not belong to any active player's current bet, such as antes and folded bets.

3.4

Deuce: A 2.

3.5

Deuce-to-seven: A lowball system in which aces are high and straights and flushes count against the hand. The best hand is 7-5-4-3-2. See 2-7 rules.

3.6

Door card: In stud, a player's first upcard, dealt on third street.

3.7

Draw: To exchange cards in a draw game. Also, an incomplete hand that needs further cards to improve, such as a flush draw.

3.8

Draw game: A game in which each player receives a complete private hand and may replace cards, such as Five Card Draw.

3.9

Drawing dead: Being in a position where no remaining card can make a player's hand the winner.

3.10

Early position: Seats that act first in a betting round, immediately left of the blinds.

3.11

Eight-or-better: The qualifier in hi-lo games: a low hand must have five unpaired cards of 8 or lower. See Stud Hi-Lo.

3.12

Exposed card: A card that has been seen, whether through a dealer error or a player's action. Its effect depends on the game and the stage of the deal.

Article 4F–H

4.1

Fifth street: In stud, the third upcard and the round of betting that follows; the point at which the big bet applies. In flop games, another name for the river.

4.2

Fixed-limit: A betting structure in which every bet and raise is a set amount. See betting structures.

4.3

Flop: The first three community cards, dealt together face up.

4.4

Floor: The cardroom supervisor who makes rulings on disputes.

4.5

Flush: Five cards of the same suit. See hand rankings.

4.6

Fold: To give up a hand and any claim to the pot.

4.7

Forced bet: Any compulsory bet: a blind, ante or bring-in.

4.8

Fouled hand: A hand that is dead because of an irregularity, such as the wrong number of cards or an arrangement error in Chinese Poker.

4.9

Four of a kind: Four cards of the same rank. Also called quads.

4.10

Fourth street: In stud, the second upcard and its betting round. In flop games, another name for the turn.

4.11

Full house: Three cards of one rank and two of another.

4.12

Hand-for-hand: Tournament play near the bubble in which every table completes each hand before the next is dealt.

4.13

Heads-up: Play between only two players.

4.14

Hi-lo: A split-pot game in which the best high hand and the best qualifying low hand share the pot, such as Omaha Hi-Lo.

4.15

Hole cards: A player's private, face-down cards.

4.16

HORSE: A mixed game rotating Hold'em, Omaha Hi-Lo, Razz, Stud and Stud Hi-Lo (Eight-or-better). See mixed games.

Article 5I–M

5.1

ICM: The independent chip model: a method of converting tournament chip counts into prize equity, often used in deal-making.

5.2

Kicker: An unpaired side card used to break a tie between hands of the same rank.

5.3

Late position: Seats that act last in a betting round, such as the cutoff and the button.

5.4

Limp: To call the big blind before the flop rather than raise.

5.5

Live blind: A blind that counts as part of the player's bet and gives them the option to raise when action returns to them.

5.6

Lowball: Any game in which the lowest hand wins, such as Razz and Deuce-to-Seven.

5.7

Main pot: The pot that all players still in the hand, including any all-in player, are eligible to win.

5.8

Miscall: An incorrect verbal declaration of a hand at showdown. The cards speak, so a miscall does not change the result, though deliberate miscalling is a breach of conduct.

5.9

Misdeal: A deal that is cancelled because of an irregularity, after which the cards are reshuffled and redealt.

5.10

Missed blind: A blind that a player did not post while away from the table in a cash game, which must be made up on return.

5.11

Mixed game: A format that rotates between two or more games. See mixed games.

5.12

Muck: The pile of discarded and folded cards. Also, to discard a hand without showing it.

Article 6N–R

6.1

No-limit: A betting structure in which a player may bet all their chips at any time.

6.2

Nuts: The best possible hand given the cards on the board.

6.3

Option: The right of the big blind (or a straddler) to raise when the pot has only been called.

6.4

Out: A card that would improve a hand to the likely winner.

6.5

Oversized chip: A single chip larger than the amount needed to call. Put in without a declaration, it is only a call.

6.6

Play the board: To use all five community cards as one's hand.

6.7

Position: A player's place in the order of betting. Acting later is an advantage.

6.8

Post: To put a blind or other forced bet into the pot.

6.9

Pot: The chips wagered in a hand, won by the best hand or the last remaining player.

6.10

Pot-limit: A betting structure in which the maximum bet or raise is the size of the pot. The standard structure for Omaha.

6.11

Quads: Four of a kind.

6.12

Rabbit hunt: Dealing out the cards that would have come after a hand has ended. Not permitted in most cardrooms.

6.13

Rainbow: A flop or board with no two cards of the same suit.

6.14

Raise: To increase the current bet on a round.

6.15

Rake: The fee taken by the house from each pot in a cash game.

6.16

Razz: Seven Card Stud played for low, using ace-to-five rankings. See Razz rules.

6.17

Re-entry: Buying into a tournament again after being eliminated, where the event permits.

6.18

River: The fifth and final community card in flop games, and the last betting round. In stud, seventh street.

6.19

Royal flush: A-K-Q-J-10 of the same suit; the best hand in standard poker.

Article 7S

7.1

Scoop: To win both halves of a split pot.

7.2

Set: Three of a kind made with a pocket pair and one matching board card.

7.3

Short Deck: Hold'em played with a 36-card deck, the 2s to 5s removed. See Short Deck rules.

7.4

Showdown: The showing of hands after the final betting round to decide the winner.

7.5

Side pot: A separate pot formed from bets that an all-in player cannot match. Only players who contributed to it may win it.

7.6

Small bet: In fixed-limit, the smaller bet size, used on the early betting rounds.

7.7

Small blind: The smaller blind, posted by the player directly to the left of the button.

7.8

Splash the pot: To throw chips into the pot rather than placing them in front of oneself. It is prohibited because the amount cannot be verified.

7.9

Split pot: A pot divided between two or more players, either because of a tie or because it is a hi-lo game.

7.10

Spread limit: A betting structure permitting any bet within a stated range.

7.11

Stack: The chips a player has in front of them.

7.12

Straddle: A voluntary blind raise, usually twice the big blind, posted before the deal. Not permitted in most tournaments.

7.13

Straight: Five cards in sequence of mixed suits.

7.14

Straight flush: Five cards in sequence, all of the same suit.

7.15

Street: A stage of the deal and its betting round, such as third street in stud.

7.16

String bet: Putting chips into the pot in more than one motion without first declaring the amount. Only the first amount stands.

7.17

Stud: A game in which each player receives a mix of face-down and face-up cards with no community cards, such as Seven Card Stud and Five Card Stud.

7.18

Suited: Of the same suit, as in suited hole cards.

Article 8T–W

8.1

Table stakes: The rule that a player may wager only the chips on the table at the start of the hand.

8.2

Third street: In stud, the first betting round, after two down cards and one upcard are dealt.

8.3

Three of a kind: Three cards of the same rank. Also called trips, or a set when made with a pocket pair.

8.4

Triple draw: A draw game with three draws and four betting rounds, such as 2-7 Triple Draw.

8.5

Trips: Three of a kind, particularly one made with a pair on the board.

8.6

Turn: The fourth community card in flop games, and the betting round that follows.

8.7

Two pair: Two cards of one rank, two of another, and a kicker.

8.8

Under the gun: The first player to act before the flop, directly to the left of the big blind.

8.9

Upcard: In stud, a card dealt face up.

8.10

Verbal declaration: A spoken statement of action. Made in turn, it is binding.

8.11

Wheel: The hand A-2-3-4-5: the lowest straight in high poker and the best hand in ace-to-five lowball.

8.12

Wild card: A card, such as a joker, that may represent any card. Not used in standard cardroom poker.

§
Final authority

Where any doubt remains in the application of this document, Rob is right.

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