Official Poker Rules
Official Poker Rules BoardDocument OPR-203 · Updated 28 September 2026

Game rules · Stud

Razz Rules

Razz is Seven Card Stud played for low: the lowest hand wins the whole pot. Hands are ranked ace-to-five, so aces are low, straights and flushes do not count, and the best possible hand is 5-4-3-2-A. There is no qualifier, and pairs count against you.

Players
2 to 8
Cards per player
7 (3 down, 4 up)
Hand ranking
Ace-to-five low
Best hand
5-4-3-2-A
Usual structure
Fixed-limit

Article 1Objective and equipment

1.1

The object of the game is to win the pot, either by holding the lowest five-card hand at showdown or by making a bet that no other player calls.

1.2

The game is played with a standard 52-card deck with no jokers.

1.3

Each player receives seven cards: three face down and four face up. A player's hand is the lowest five-card combination from those seven cards.

1.4

There is no qualifier. Some hand always wins at showdown, however high it is, and the pot is never split between high and low.

1.5

Between two and eight players may take part. The deal, the streets and the running-out-of-cards procedure are the same as in Seven Card Stud.

Article 2Ranking hands in Razz

Razz uses ace-to-five low, the oldest form of lowball ranking.

2.1

Aces are always low and rank below twos. Kings are the highest cards.

2.2

Straights and flushes do not count. A hand of 5♥4♥3♥2♥A♥ is simply a five-low, the best possible hand.

2.3

Hands are compared by their highest card first. The hand with the lower highest card wins. If those are equal, the next-highest cards are compared, and so on down to the lowest card.

2.3(a) The best hand is 5-4-3-2-A, called a wheel or bicycle.

2.3(b) The next best is 6-4-3-2-A, then 6-5-3-2-A, then 6-5-4-2-A.

2.3(c) A hand is named by its highest card or cards, as in "a seven low" or "an eight-six".

2.4

Pairs count against you. Any hand with five different ranks beats any hand containing a pair. A hand with one pair beats a hand with two pairs, and so on up the ordinary ranking of paired hands.

2.5

When two hands contain the same kind of pair, the lower pair wins. If the pairs are equal, the remaining cards are compared, highest first.

2.6

Because each player has seven cards, a player makes a hand with five different ranks unless three or more of their cards duplicate ranks. Paired hands at showdown are therefore uncommon but not rare.

Example

Comparing two low hands

Player A's best five: 8♣6♦4♠2♥A♣, an eight-six-four.

Player B's best five: 8♠6♥5♣2♦A♦, an eight-six-five.

The eights and sixes are equal. On the third card, A's four is lower than B's five, so Player A wins.

Example

Seven cards, one hand

Player A holds A♠A♥3♦3♣5♠7♥K♦. Only five different ranks are available (A, 3, 5, 7, K), so A's best hand is K-7-5-3-A.

Player B holds 2♠4♦6♣8♥8♠9♦10♣. B's best hand is 9-8-6-4-2.

A nine is lower than a king, so Player B wins, despite A's two aces. In Razz, the worst card in the hand decides the most.

Article 3Antes and the bring-in

The bring-in is reversed from Seven Card Stud: the worst card for Razz, the highest, is forced to open.

3.1

Before the deal, every player posts an ante. Antes are dead money and do not count toward a player's bet.

3.2

After third street is dealt, the player whose door card is the highest in rank must make the bring-in. Aces are low, so a king is the highest possible door card and an ace can never bring in unless every door card is an ace.

3.3

If two or more players tie for the highest door card, the tie is broken by suit, and the player with the highest suit brings in. Suits rank, from lowest to highest: clubs ♣, diamonds ♦, hearts ♥, spades ♠.

3.4

The player required to bring in may bring in for the set amount or complete to the full small bet.

3.5

The bring-in is the only point in Razz at which suits decide anything, apart from the allocation of an odd chip in a split pot (5.4).

3.6

A typical structure is ante 25, bring-in 50, small bet 200 and big bet 400.

Example

Deciding the bring-in

Door cards: Seat 1 K♦ Seat 2 4♠ Seat 3 K♠ Seat 4 7♥ Seat 5 A♣

The highest rank showing is a king, held by Seats 1 and 3. Spades outrank diamonds, so Seat 3 must bring in. Seat 5's ace is the best card on the table for Razz.

Article 4The streets and the betting

StreetCards dealtFace up or downBet size (fixed-limit)First to act
Third street3 per player2 down, 1 upBring-in, then small betThe bring-in (highest door card)
Fourth street1 per playerUpSmall betLowest hand showing
Fifth street1 per playerUpBig betLowest hand showing
Sixth street1 per playerUpBig betLowest hand showing
Seventh street (the river)1 per playerDownBig betLowest hand showing
4.1

On third street the bring-in acts first, and each player after them may fold, call the bring-in, or complete to the small bet. After a completion, raises are in increments of the small bet.

4.2

From fourth street onwards, the player whose board shows the lowest hand, ranked by the rules in Article 2, acts first and may check or bet. A board containing a pair ranks as worse than any unpaired board.

4.3

If two boards are equally low, the player nearest the dealer's left, clockwise, acts first. Suits are not used.

4.4

Bets and raises are in increments of the small bet on third and fourth street and of the big bet on fifth, sixth and seventh street. There is no open-pair option on fourth street.

4.5

The number of raises per round is capped as the venue specifies, typically a bet and three or four raises. Many venues lift the cap when only two players remain in the hand.

4.6

A player who folds must turn their upcards face down. If there are not enough cards for every player on seventh street, a single common card is dealt face up in the centre, as in Seven Card Stud.

Example

Who acts first on later streets

On fourth street, Player A shows 2♣5♦ and Player B shows 3♠4♥. B's four-three is lower than A's five-two, so Player B acts first.

On fifth street, A catches 5♠ and shows a pair of fives. B catches Q♣ and shows Q-4-3. Any unpaired board is lower than a paired one, so B acts first again, queen and all.

Article 5Showdown

5.1

If more than one player remains after the seventh-street betting, the hands are shown to decide the winner. Each player's hand is the lowest five cards of their seven.

5.2

If there was a bet on seventh street, the last player to bet or raise shows first. If there was no bet, the player with the lowest hand showing on board shows first. Others then show in clockwise order or may concede.

5.3

The cards speak. Hands are read from the cards shown, whatever a player declares. A player who announces the wrong hand does not lose a pot their cards actually win.

5.4

If two or more hands are identical in rank, the pot is split equally. When a pot cannot be split evenly, the odd chip is awarded by suit. Venues differ on the method: some give it to the player with the lowest card by suit, in keeping with a low game, and others to the highest card by suit, as in other stud games.

5.5

A player who is all in may win only as much from each opponent as they put in themselves. Further bets form a side pot.

Article 6Misdeals and irregularities

6.1

Razz follows the misdeal and irregularity procedures of Seven Card Stud. In particular, a hole card exposed by the dealer on the deal is replaced by dealing the player's third card face down, and two exposed hole cards to the same player cause a misdeal.

6.2

If the wrong player is told to bring in, the error is corrected if the next player has not yet acted. Players should take particular care in Razz, where the bring-in is the reverse of what players of other stud games expect.

6.3

A hand is dead if it is folded, if it contains the wrong number of cards at showdown, or if it touches the discards and cannot be clearly identified.

Article 7Related games

Razz is the R in HORSE and a fixture of mixed-game rotations.

  • Seven Card Stud: the same deal, played for high.
  • Stud Hi-Lo: the same deal, with the pot split between high and an eight-or-better ace-to-five low.
  • Deuce-to-seven lowball: a draw and triple-draw form of lowball in which aces are high and straights and flushes count against you.

Article 8Frequently asked questions

What is the best hand in Razz?

5-4-3-2-A, known as a wheel or bicycle. Aces are low and straights and flushes do not count, so the suits of those five cards make no difference.

Do straights and flushes count in Razz?

No. Razz uses ace-to-five low, which ignores straights and flushes entirely. Only pairs count against a hand.

Who brings in the betting in Razz?

The player with the highest face-up card on third street. Aces are low, so kings are highest. If two players tie, the player with the higher suit brings in, with spades the highest suit and clubs the lowest.

Who acts first in Razz after third street?

The player with the lowest hand showing on board. Any board with a pair ranks as worse than any board without one. If two boards are equal, the player nearest the dealer's left acts first.

Is there a qualifier in Razz?

No. The lowest hand wins the whole pot however high it is. The eight-or-better qualifier belongs to Stud Hi-Lo, not Razz.

Is an eight-six better than a nine low in Razz?

Yes. Low hands are compared by their highest card first, so any eight low beats any nine low. An eight-six loses only to other eight lows with a lower second card, and to any seven, six or five low.

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Final authority

Where any doubt remains in the application of this document, Rob is right.

Razz Rules · OPR-203 · officialpokerrules.com/razz/

OPR-203Uncontrolled when printed