Official Poker Rules
Official Poker Rules BoardDocument OPR-623 · Updated 28 September 2026

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Guts Rules

In Guts, each player is dealt two cards and then declares whether they are in or out. The best hand among the players who stay in wins the pot, and every other player who stayed in must pay an amount equal to the pot, which becomes the pot for the next deal. The game continues until one player stays in alone and takes the pot.

Players
Best with 5 to 10
Cards
2 per player (basic game)
Betting
Declare in or out; losers match the pot
Wild cards
None
Pot
Winner takes all

Article 1Players, deck and stakes

Guts is not strictly poker. It uses hands of fewer than five cards and a different betting method called match-pot betting, which can make the pot grow very quickly.

1.1

A standard 52-card deck without jokers is used. The game works best with about five to ten players.

1.2

Before play, the players shall agree the ante that each player pays to start a pot.

1.3

The players should also agree a maximum amount that can be won from, or paid into, the pot on a single deal, for example 100 times the ante. See 4.6 for how the limit works.

Article 2Antes and the deal

2.1

If the pot is empty, every player pays the agreed ante into it. If the pot already holds chips from the previous deal, no ante is paid in the basic game.

2.2

The dealer shuffles, has the cards cut, and deals the cards one at a time face down until each player has two.

2.3

Each player looks at their own two cards.

Article 3Declaring in or out

3.1

Starting with the player to the dealer's left and going clockwise, ending with the dealer, each player says either "in" or "out".

3.2

A player who says out cannot win the pot but risks nothing more on this deal. A player who says in will compete for the pot and must pay if they lose.

3.3

If every player before the dealer has said out, the dealer is automatically in and takes the pot, whatever the dealer's cards.

3.4

Many groups declare all at once instead, as described in 5.1.

Article 4Showdown and payments

4.1

If only one player is in, that player takes the whole pot without showing their cards.

4.2

If two or more players are in, they all show their cards, and the best hand wins the pot. Aces are high, and two-card hands rank as follows:

4.2(a) Any pair beats any two unpaired cards.

4.2(b) A higher pair beats a lower pair: A-A is the best hand, then K-K and so on down to 2-2.

4.2(c) Between two unpaired hands, the one with the higher top card wins. If the top cards are equal, the higher second card wins.

4.2(d) There are no straights or flushes in two-card Guts. The lowest hand is 3-2.

4.3

Each player who was in but did not have the best hand must pay an amount equal to the whole pot. These payments form the pot for the next deal.

4.4

If two or more players tie for the best hand, they share the pot equally. If every player who stayed in ties, the pot is shared and emptied.

4.5

The game ends when the pot is won without any losers paying in, for example when a single player stays in. If play continues, a new ante is paid to start the next pot.

4.6

Pot limit. If, after the losers have paid, the pot is larger than the agreed limit, the excess is set aside as a reserve. The next deal is played for the limit only. When that pot is won, a new pot up to the limit is formed from the reserve.

Example

Losers match the pot

There are 20 chips in the pot. Three players stay in.

Player A holds 8♣8♦, Player B holds A♠K♥ and Player C holds 3♠3♥.

Any pair beats unpaired cards, and eights beat threes, so Player A wins the 20 chips. B and C each pay 20 into the pot, so the next deal is played for 40.

Example

The pot limit and the reserve

The limit is 100 and the pot holds 60. Three players stay in. The winner takes 60 and the two losers pay 60 each, making 120.

The next pot is 100 and 20 goes to the reserve. If the 100 is then won without a contest, the reserve of 20 becomes the next pot.

Article 5Common variations

The dealer shall announce any variation before the deal.

5.1

Simultaneous declare. All players declare at once. Each player holds a closed fist over the table, and on a signal everyone opens their hand: a chip in the hand means in, an empty hand means out. Some groups instead hold their cards over the table and drop them on the count to go out, but this lets slow players see what others do first.

5.1(a) If everyone is out, the pot stays for the next deal. Some groups require a fresh ante from all players, and some play that the player with the best hand must pay the ante for everyone.

5.1(b) Some groups let each player discard one or both cards and draw replacements before declaring.

5.2

Compulsory first round. On the first deal of a session, or whenever the pot has just been emptied, every player must stay in.

5.3

Single loser. Only the player with the worst hand among those who stayed in matches the pot (tied worst hands all pay). Players ante on every deal, except that a player who matched the pot skips the next ante.

5.4

No split pots. If players tie for the best hand, they neither win nor pay, and the pot carries over, increased by any losers' payments.

5.5

Ghost or kitty. An extra hand is dealt that belongs to no one and is shown at the showdown. To win, a player must beat the ghost as well as the other players. If the ghost wins, everyone who stayed in matches the pot. In another version the ghost plays only when a single player stays in.

5.6

Three-card Guts. Each player gets three cards, and straights and flushes usually count. The usual order, highest first, is three of a kind, straight flush, straight, flush, pair, high card. Some groups rank a straight flush above three of a kind, or a flush above a straight, so this shall be agreed before play. Some also have each player pass one card to the left before declaring.

Games built on the same betting include Two plus One, Four-Two-Two, Four-Two-Three and Three Five Seven. Other house variations include playing high-low, playing without looking at the cards, and requiring a player to win several times before taking the pot.

Article 6Strategy notes

  • With sequential declaring, later players see how many others are in before deciding. The dealer, declaring last, has the most information.
  • Each loss costs the full pot, so the risk of staying in grows with the pot. An agreed pot limit keeps the stakes under control.
  • With simultaneous declaring or a ghost hand, bluffing gains little, and players tend to stay in only with above-average hands.

Article 7Frequently asked questions

What beats what in two-card Guts?

Any pair beats any two unpaired cards, and higher pairs beat lower pairs, so A-A is best. Between unpaired hands, the higher top card wins, then the higher second card. Straights and flushes do not count.

What happens if everyone drops out in Guts?

With sequential declaring this cannot happen, because the dealer is automatically in if everyone else is out. With simultaneous declaring, the pot stays for the next deal, and many groups require a fresh ante.

How does a game of Guts end?

When one player stays in alone, or when the pot is won without anyone paying in, the pot is emptied. The game ends there unless the players ante again to continue.

Do straights and flushes count in three-card Guts?

Usually yes. The common order is three of a kind, straight flush, straight, flush, pair, high card, but groups differ, so agree the order before play.

§
Final authority

Where any doubt remains in the application of this document, Rob is right.

Hand rankings, high to low: royal flush · straight flush · four of a kind · full house · flush · straight · three of a kind · two pair · one pair · high card. Suits never break ties.

Guts Rules · OPR-623 · officialpokerrules.com/guts/

OPR-623Uncontrolled when printed