Official Poker Rules
Official Poker Rules BoardDocument OPR-403 · Updated 28 September 2026

Game rules · Other formats

Dealer's Choice Rules

Dealer's choice is a format rather than a single game. The deal passes clockwise, and before each deal the dealer names and explains the poker variant to be played on that hand. The stakes stay the same throughout, and the dealer is responsible for settling any problems with the game they called.

Players
5 to 7 (6 is ideal)
Deck
52 cards, no jokers
Game
Named by the dealer each deal
Stakes
Agreed in advance by all players

Article 1Players, equipment and stakes

1.1

Dealer's choice works best with five to seven players, and six is often considered ideal. With more players, fewer variants can be dealt from one deck; with fewer, many variants lose their interest.

1.2

A standard 52-card deck without jokers is used. Two decks with different coloured backs are recommended, so that one can be shuffled while the other is in use.

1.3

The ante and betting limits shall be agreed by all the players before play begins, and apply to every game called. See betting structures.

1.4

Each player should bring at least an agreed minimum amount to the table, for example fifty times the minimum bet.

Article 2The deal and the rotation

2.1

The first dealer is chosen at random, for example by dealing cards face up around the table until a jack appears.

2.2

The deal then passes one seat clockwise after each hand, except as set out in article 5 for games that last more than one deal.

2.3

Some groups let the dealer choose the game for a whole orbit (one full turn of the deal around the table) rather than for a single hand. The group shall agree which method applies before play begins.

Article 3Calling the game

3.1

Before dealing, the dealer shall name the variant to be played and explain it clearly, including every special rule: wild cards, any draw or card passing, whether the pot is high only or split, and how splits are decided.

3.2

The dealer may call any variant the group accepts. Most regular groups keep a list of known games, and these, or small changes to them, may be called without discussion.

3.3

A dealer who calls an unfamiliar or newly invented game should have checked in advance that it works, and must explain it fully before the deal.

3.4

Players should decide what they will call before their turn to deal, so that the game is not delayed.

3.5

Groups may also allow games that are not strictly poker, such as Guts (which uses match-pot betting), Badugi (which uses different hands), or 7-27, Bourré and Acey Deucey. Whether these are allowed is for the group to decide.

Example

Calling a wild-card game

The dealer announces: "Spit in the Ocean. Four cards each, one card up on the table. That card and its rank are wild. Draw up to four, high hand wins, five of a kind beats a straight flush."

The table card is 9♣. Every nine is now wild for every player, exactly as the dealer announced before the deal.

Article 4Mistakes and disputes

4.1

If a problem arises, such as an ambiguity in the rules or a mistake in the deal or order of play, the dealer is responsible for resolving it in a way that is fair to all players.

4.2

Once two or more players have had a turn to bet, the hand shall not be thrown in and redealt. The dealer must find a solution that allows the hand to be played to its end.

Article 5Games that last more than one deal

5.1

Some variants continue over several deals, for example until a pot is won or emptied. Examples include Guts and Three Five Seven.

5.2

Because the dealer often has a positional advantage, the deal passes to the left on each deal of such a game, and the players keep the same game until it ends.

5.3

When the game ends, the right to call the next game passes to the player to the left of the one who called the multi-deal game.

Example

Who calls after a multi-deal game

Seats are A, B, C, D, E and F, clockwise. A calls Guts. B, C and D deal the next three hands of Guts, and the game ends on D's deal.

The next call belongs to B, the player to A's left, not to E.

Article 6Popular choices

Almost any variant can be called. Stud games with extra features are among the most popular, alongside draw and shared-card games. Some common choices:

No-limit Texas Hold'em is rarely called, since players usually choose dealer's choice to get away from it. Casino mixed games work differently: see mixed games.

Article 7Frequently asked questions

Can the dealer call any game in dealer's choice?

Yes, within what the group accepts. Known games can be called freely. New or unusual games should be thought through in advance and explained fully before the deal.

Can the dealer change the stakes in dealer's choice?

No. The ante and betting limits are agreed by all the players before play begins and apply to every game.

What happens if the dealer explains the game wrongly?

The dealer must put it right fairly. Once two or more players have bet, the hand cannot be redealt, so the dealer must find a way to play it out.

Who deals in a game that lasts several hands?

The deal still passes to the left each hand. When the game ends, the next call goes to the player on the left of whoever called it.

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Final authority

Where any doubt remains in the application of this document, Rob is right.

Hand rankings, high to low: royal flush · straight flush · four of a kind · full house · flush · straight · three of a kind · two pair · one pair · high card. Suits never break ties.

Dealer's Choice Rules · OPR-403 · officialpokerrules.com/dealers-choice/

OPR-403Uncontrolled when printed