Official Poker Rules
Official Poker Rules BoardDocument OPR-626 · Updated 28 September 2026

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Napalm Rules

In Napalm, also known as Whipsaw, each hand has three stages: two cards, then five, then seven. At each stage every player declares yes or no to having the best hand for that stage. A lone yes earns a token, while several yeses trigger side bets equal to the pot, and the first player to collect five tokens wins the growing pot.

Also known as Whipsaw

Players
4 to 7
Cards
2, then 5, then 7 per player
Wild cards
None
Stages
Best 2 cards, lowest 5, best 5 of 7
Pot
Won by the first player to five tokens

Article 1Players, equipment and objective

1.1

Napalm was contributed to pagat.com by Michael Sanderson. It appears to come from the north-eastern United States, was played at Brandeis University in Massachusetts, and has a following in the Maryland and Virginia area. Andy Latto reports learning the same game in 1979 under the name Whipsaw.

1.2

Four to seven players take part, using a standard 52-card deck without jokers. Hands are ranked according to the standard poker hand rankings, except that aces always count high, even in the low stage.

1.3

Besides chips, the game needs a supply of tokens that are clearly different from the chips. Tokens have no cash value. They start in a central store and are awarded to players during play.

1.4

There are two ways to win money: by being the first player to collect five tokens, which wins the pot; and by winning side bets, each equal to the current pot, from other players during the game.

Article 2Antes and the deal

2.1

A game consists of a series of hands. The deal passes one place to the left after each hand.

2.2

At the start of each hand, with each new dealer, every player antes one chip into the pot. By agreement, the ante may be made only with every other new dealer, to slow the growth of the pot.

2.3

The pot is not won at the end of a hand. It carries forward and keeps growing until one player has five tokens (Article 5).

Article 3The three stages

Each hand is played in three stages. Players keep all their cards from one stage to the next.

StageCards dealtCards heldDeclare yes if you think you have
12 to each player2The best two-card hand
23 more to each player5The lowest five-card hand
32 more to each player7The best five-card high hand from seven cards
3.1

Stage one. Two-card hands rank as follows: a pair of aces is highest; any pair beats any two unpaired cards; between unpaired hands the higher top card wins, and the second card is compared only if the top cards are equal. The lowest hand is 3-2. Straights and flushes have no value with two cards.

3.2

Stage two. Players are looking for the lowest five-card hand. Aces are still high, and straights and flushes count as they do in high poker, so they are bad hands. The lowest possible hand is 7-5-4-3-2, not all of one suit, as in deuce-to-seven ranking.

3.3

Stage three. Each player selects the best five of their seven cards to make a normal high hand.

3.4

After stage three the cards are thrown in and shuffled, the deal passes to the left, and a new hand begins with stage one.

Article 4Declarations and settlement

4.1

At each stage, starting with the player to the dealer's left and going clockwise, each player in turn declares yes or no. Each player normally has only one chance to declare.

4.2

Challenging the dealer. If every other player has said no and the dealer, declaring last, says yes, each other player in turn may challenge the dealer by changing their no to a yes.

4.3

Once all declarations are made, the stage is settled as follows:

4.3(a) One yes. That player receives one token from the store. No cards are shown.

4.3(b) Several yeses. The players who said yes show their hands to each other privately. The best hand for that stage wins, and each other player who said yes pays the winner a side bet equal to the total chips in the pot at that moment. No token is awarded and the pot itself is untouched.

4.3(c) A tie among the yeses. Players who tie for the best hand pay nothing to each other. Each player who said yes with a worse hand pays a full pot-sized amount to each of the tied winners.

4.3(d) No yes. No chips or tokens change hands.

Example

A two-card showdown

At stage one the pot holds 12 chips. Player A holds Q♠Q♦ and says yes. Player B holds A♥K♣ and says yes. The others say no.

Players A and B compare privately. A pair beats any unpaired hand, so Player A's queens win. Player B pays Player A 12 chips. No token is awarded, and the pot stays at 12.

Example

A tie for best

At stage one the pot holds 20 chips. Player A holds A♠K♦, Player B holds A♣K♥ and Player C holds Q♥J♥. All three say yes.

Players A and B tie with ace-king and pay each other nothing. Player C's queen-high hand is worse, so Player C pays 20 chips to Player A and 20 chips to Player B: 40 chips in all.

Article 5Winning the game

5.1

As soon as any player collects five tokens, or another number agreed before play, the game ends immediately and that player takes every chip in the pot.

5.2

Because side bets are paid directly between players, they can add up to more than the final pot. The player who wins the pot is not necessarily the biggest winner of the game.

Article 6Strategy notes

  • A yes that no one else matches wins a token without showing, so bluffing is common.
  • The cost of being caught grows with the pot. Late in a game each contested stage can cost a pot-sized side bet.
  • Players declaring later hear the earlier declarations first, and the dealer declares last; the challenge rule in 4.2 limits the dealer's advantage when everyone else has said no.

A related game with wild cards is 3-5-7. For other declaration games of this kind, see Guts.

Article 7Frequently asked questions

How do you win in Napalm poker?

The first player to collect five tokens wins the whole pot. Tokens are earned by being the only player to say yes at a stage. Players can also win side bets from other players during the game.

What happens if two players say yes in Napalm?

They compare hands privately. The loser pays the winner an amount equal to the pot. No token is awarded and the pot does not change.

Do aces count low in Napalm?

No. Aces are always high, even in the low stage, and straights and flushes count against you there. The best low hand is 7-5-4-3-2 of mixed suits.

§
Final authority

Where any doubt remains in the application of this document, Rob is right.

Hand rankings, high to low: royal flush · straight flush · four of a kind · full house · flush · straight · three of a kind · two pair · one pair · high card. Suits never break ties.

Napalm Rules · OPR-626 · officialpokerrules.com/napalm/

OPR-626Uncontrolled when printed