Official Poker Rules
Official Poker Rules BoardDocument OPR-725 · Updated 28 September 2026

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Train Wreck Rules

Train Wreck is seven-card stud in which the second, third and fourth face-up cards are offered to each player in turn, who may take the offered card free or pay to receive an unseen card instead. A natural pair of 2s, 3s, 4s or 5s among a player's face-up cards triggers a special action, such as an extra card or taking a card from an opponent. The game was contributed to pagat.com by Kevin Borror.

Also known as Trainwreck

Players
2 to 6
Type
Seven-card stud
Wild cards
None
Pot
High only
Betting rounds
5

Article 1Players, deck and objective

1.1

Train Wreck is a variation of seven-card stud contributed by Kevin Borror, as published on pagat.com.

1.2

It is played with a standard 52-card deck and no wild cards. The best five-card high hand at the showdown wins the pot, under the standard hand rankings.

1.3

A player's four face-up cards dealt on third to sixth street are their table cards. The two first face-down cards and the last face-down card are their hole cards. Extra cards received through the special actions are neither.

1.4

Rejected cards go out of play and special actions can deal extra cards, so seven players can run a single deck short. Six or fewer players is safer.

Article 2Antes and the deal

2.1

Antes, bring-in, betting order and limits are those of seven-card stud, or as agreed before the deal.

2.2

Each player is dealt two hole cards and a first table card, then three more table cards and a final hole card. There are five betting rounds: one after each table card and one after the last hole card.

Fees as given in the source. Groups playing for other stakes shall agree their own fees before the deal.
StreetCardsHow the card is givenFee for an unseen card
Third street2 down, 1 upDealt normallyNone
Fourth street1 upOffered card or paid unseen card25 cents
Fifth street1 upOffered card or paid unseen card50 cents
Sixth street1 upOffered card or paid unseen card$1
Seventh street1 downDealt normallyNone

Article 3Offered cards on fourth, fifth and sixth street

3.1

For the second, third and fourth table cards, the dealer turns the top card of the deck face up and offers it to the first active player to the dealer's left.

3.2

That player shall either:

3.2(a) accept the offered card free, as their table card; or

3.2(b) pay the fee for that street into the pot and be dealt the next card from the deck, face up, instead.

3.3

If the player accepted the offered card, the dealer turns up a new card and offers it to the next active player. If the player paid for a card from the deck, the same rejected card is offered to the next active player.

3.4

This continues clockwise until every active player has received a table card for that street.

3.5

If the last player to act rejects the offered card, that card is placed at the bottom of the deck and is not used in that deal.

Example

Fourth street offers

The dealer turns up 9♥ and offers it to Player A, who pays 25 cents and is dealt K♦ from the deck.

The same 9♥ is offered to Player B, who accepts it. The dealer turns up 4♣ for Player C, who also accepts. The dealer turns up J♠ for Player D, the last player, who pays 25 cents and receives 6♥. The J♠ goes to the bottom of the deck, out of play.

Article 4Special pairs among the table cards

The moment a player's table cards contain a natural pair of 2s, 3s, 4s or 5s, that player carries out the matching action.

  • Pair of 2s: the player is immediately dealt an extra card face up.
  • Pair of 3s or pair of 4s: the player chooses one table card belonging to another player and discards it from play.
  • Pair of 5s: the player takes one table card of their choice from another player and adds it to their own hand as an extra face-up card.
4.1

Only the four table cards count toward a special pair. Hole cards, the extra card dealt for a pair of 2s, and a card taken with a pair of 5s cannot make or complete a special pair.

4.2

A player whose table cards hold two different special pairs, for example 3-3-5-5, carries out both actions.

4.3

Three of a kind among the table cards has the same effect as a pair and no more.

4.4

Extra face-up cards count toward the player's poker hand at the showdown. The player makes the best five-card hand from all the cards they hold.

Example

A pair of fives

Player E's table cards are 5♣8♦. On fifth street E accepts the offered 5♦, making a natural pair of 5s.

Player F is showing K♠K♦. E takes F's K♠ and places it face up among their own cards as an extra card. F is left with one king showing, and E's K♠ cannot be used to trigger a further special pair.

Article 5Showdown

5.1

After the final betting round, the remaining players show their hands. The best five-card high hand from all the cards a player holds wins the pot.

5.2

If all other players fold, the last player wins without showing.

Article 6Strategy notes

6.1

Rejecting a good offered card also passes it to the next player, so weigh what it would do for them.

6.2

The fees rise each street, so late decisions to buy an unseen card cost the most.

6.3

A low pair showing can be more valuable for its action than for its poker value, especially a pair of 5s, which lets you take an opponent's best table card.

Article 7Frequently asked questions

What does a pair of 5s do in Train Wreck?

If a pair of 5s appears among your four table cards, you take one table card of your choice from another player and add it to your hand face up.

Do hole cards count toward the special pairs in Train Wreck?

No. Only the four table cards dealt face up on third to sixth street count. Extra cards gained from a special action do not count either.

What happens to a card nobody wants in Train Wreck?

If the last player on a street rejects the offered card, it goes to the bottom of the deck and is not used in that deal.

§
Final authority

Where any doubt remains in the application of this document, Rob is right.

Hand rankings, high to low: royal flush · straight flush · four of a kind · full house · flush · straight · three of a kind · two pair · one pair · high card. Suits never break ties.

Train Wreck Rules · OPR-725 · officialpokerrules.com/train-wreck/

OPR-725Uncontrolled when printed