Official Poker Rules
Official Poker Rules BoardDocument OPR-591 · Updated 28 September 2026

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All for One and One for All Rules

All for One and One for All is a five-card draw game with many drawing rounds instead of one. In each round a player may stand pat, exchange one card, or exchange the whole hand, and a betting round follows every draw. Play continues until the deck runs too low to go round, and then the highest hand wins.

Also known as All for One

Type
Draw
Deck
Standard 52 cards
Draws
Repeated until the deck runs low
Exchange
None, one card or all five
Pot
High only

Article 1Deck and objective

1.1

The game is played with a standard 52-card deck, and hands rank according to the standard poker hand rankings.

1.2

The object is to win the pot, either by holding the highest hand at the final showdown or by making a bet that no other player calls.

1.3

Discards are not reshuffled. The game ends when the undealt stock can no longer supply a card to every active player.

Article 2Antes, deal and first betting round

2.1

Every player places the agreed ante in the pot. Each player is then dealt five cards face down.

2.2

A betting round follows, played as in Five Card Draw.

Article 3Drawing rounds

3.1

In each drawing round, every active player in turn shall choose one of three options:

3.1(a) Stand pat: keep all five cards.

3.1(b) Exchange one: discard one card face down and receive one replacement.

3.1(c) Exchange all: discard all five cards face down and receive a new five-card hand.

3.2

No other number of cards may be exchanged.

3.3

The first drawing round begins with the player to the dealer's left. Each later drawing round begins with the player to the left of the one who began the previous drawing round.

3.4

Every drawing round is followed by a betting round. The published rules do not fix who bets first in these rounds; the dealer shall announce it before the deal.

Article 4Running out of cards and the showdown

4.1

A player may not exchange all five cards if doing so would leave too few cards in the stock for every remaining active player in the current drawing round to exchange one card.

4.2

If, after a betting round, the stock holds fewer cards than there are active players, there is no further drawing. The remaining players show their hands and the highest hand wins the pot.

4.3

At any point, if all but one player folds, the remaining player wins the pot without showing.

Example

Limiting a five-card exchange

Four players are still in. It is Player B's turn in a drawing round, and Players C and D have yet to draw. The stock holds 6 cards.

B holds K♠9♦7♣4♥3♠ and would like a new hand. Exchanging five would leave 1 card, not enough for C and D to exchange one each, so B may only stand pat or exchange one.

B exchanges one card, leaving 5. After the next betting round, if fewer cards remain in the stock than there are active players, the hand goes straight to showdown.

Article 5Strategy notes

  • Because a player can throw away a whole hand, a weak start is never hopeless while the stock is large.
  • Standing pat repeatedly signals a made hand; exchanging five signals a player starting over.
  • Each five-card exchange uses up the stock quickly and brings the showdown closer for everyone.

For a draw game with more than one draw but a fixed number of them, see Archie or 2-7 Triple Draw.

Article 6Frequently asked questions

How many cards can you exchange in All for One and One for All?

Either none, exactly one, or all five. No other number is allowed.

When does All for One and One for All end?

After a betting round in which the stock is left with fewer cards than there are active players. There is then a showdown and the highest hand wins.

Can you always swap your whole hand?

No. You cannot exchange all five cards if it would leave too few cards for every other player still to draw in that round to exchange one.

§
Final authority

Where any doubt remains in the application of this document, Rob is right.

Hand rankings, high to low: royal flush · straight flush · four of a kind · full house · flush · straight · three of a kind · two pair · one pair · high card. Suits never break ties.

All for One and One for All Rules · OPR-591 · officialpokerrules.com/all-for-one-and-one-for-all/

OPR-591Uncontrolled when printed