Official Poker Rules
Official Poker Rules BoardDocument OPR-632 · Updated 28 September 2026

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Bonus Round Rules

Bonus Round is a way of running a whole home poker night rather than a single game. Instead of the dealer choosing the variant, the dealer rolls dice (or spins a wheel) and the result picks the game from a list agreed in advance. Some results are bonus rounds: short side games in which the other players pay the dealer.

Players
Any home-game table
Type
Game-selection format
Equipment
Two dice of different colours, a 20-sided die or a prize wheel
Outcomes
Up to 36 with two dice

Article 1Purpose and equipment

1.1

Bonus Round was devised by Jason Krueger, as published on pagat.com. It is an alternative to dealer's choice, in which the dealer normally selects the variant for each deal.

1.2

The group needs a random device to select the game. Suitable devices are:

1.2(a) a 20-sided die;

1.2(b) a prize wheel; or

1.2(c) two ordinary six-sided dice of different colours, which the source suggests may be the most practical choice.

1.3

Each game selected is then played under its own rules, for example Texas Hold'em or Seven Card Stud.

Article 2Setting up the list of games

2.1

Before play, the group lists the games it wants to play and assigns each one to one or more outcomes of the random device.

2.2

With two six-sided dice, the dice shall always be read in the same colour order, for example red first and white second. A roll of 2 then 5 is therefore a different outcome from 5 then 2, giving 36 outcomes, which can conveniently be written out as a six-by-six grid.

2.3

A game may be listed in more than one place. This allows a group with fewer than 36 games, or with favourite games, to make some games more likely than others.

2.4

Some outcomes may be designated bonus rounds: special games that favour the dealer. With two dice, the six doubles (1-1, 2-2 and so on) are a natural choice.

Article 3Choosing each game

3.1

Before each deal, the dealer rolls the dice (or the die, or spins the wheel), and the game shown on the list for that outcome is played.

3.2

If the outcome is a bonus round, the dealer plays that bonus round.

3.3

The group may also include an anti-bonus outcome, on which the dealer must pay every other player. This gives the non-rolling players a result to hope for.

Article 4Example bonus rounds

The source gives three example bonus rounds. The amounts shown are the source's small cash stakes; a group may scale them.

Bonus roundEventEach other player pays the dealer
Winner, Winner, Chicken DinnerAny player rolls the dealer's lucky number when selecting a gameThe roller pays 25 cents
The dealer rolls their own lucky number on their own turn25 cents each
Jack and CokeTwo cards match exactly (rank and suit)25 cents each
Two cards match in rank only10 cents each
Two jokers turn up together50 cents each
Everyone Loves ElvisA heart is turned10 cents each
The king of hearts is turned25 cents each
4.1

Winner, Winner, Chicken Dinner. The dealer rolls, and the result becomes the dealer's lucky number for the rest of the night. From then on, any player who rolls that number while selecting a game pays the dealer 25 cents. If the dealer rolls their own lucky number on their turn to select a game, every player at the table pays them 25 cents.

4.2

Jack and Coke. Two full decks with distinguishable backs are used, jokers included. The dealer shuffles each deck separately and places them side by side, then turns the top card of each deck face up together. Payments are made for matches as shown in the table. The dealer continues turning pairs of cards until both decks are used up.

4.3

Everyone Loves Elvis. The dealer shuffles and deals fifteen cards face down, then rolls a six-sided die to set the size of a bonus pile. The dealer turns the fifteen cards over one at a time and is paid for each heart, with the king of hearts paying more, as shown in the table.

4.3(a) When the fifteen cards are used up, the dealer may either keep the winnings or risk them by turning over the bonus pile.

4.3(b) Payments for cards in the bonus pile are doubled.

4.3(c) If any ace appears in the bonus pile, the dealer wins nothing, and all the money paid for the first fifteen cards is placed in the pot of the next game played as a booster.

Example

Everyone Loves Elvis at a five-player table

Among the dealer's fifteen cards, three hearts appear: 4♥9♥K♥. Each of the four other players pays 10 + 10 + 25 = 45 cents, so the dealer collects 4 × 45 = 180 cents.

The dealer rolled a 3 for the bonus pile and decides to risk it. The bonus pile shows 7♥2♠A♣. The heart would have paid double, but the ace ends the bonus: the dealer wins nothing, and the 180 cents go into the next pot as a booster.

Article 5Notes for organisers

5.1

The group shall agree the list of games, which outcomes are bonus or anti-bonus rounds, and all payment amounts before play begins.

5.2

Bonus-round payments are made directly between players and are separate from the pots of the ordinary games, except for the Everyone Loves Elvis booster in 4.3(c).

The appeal of the format is that no one has to decide what to play, and every roll matters, since a lucky number or a bonus round may be at stake.

Article 6Frequently asked questions

How is Bonus Round different from dealer's choice?

In dealer's choice, the dealer picks the game. In Bonus Round, the dealer rolls dice or spins a wheel, and a pre-agreed list decides the game. Some results trigger bonus side games that pay the dealer.

Why use two dice of different colours?

Reading the dice in a fixed colour order makes 2-5 a different result from 5-2. That gives 36 distinct outcomes, laid out as a six-by-six grid, instead of the 11 totals you get by adding two dice.

Do bonus round winnings go into the pot?

No. Bonus-round payments go straight to the dealer. The exception is a failed Everyone Loves Elvis bonus pile, where the dealer's winnings go into the next pot instead.

§
Final authority

Where any doubt remains in the application of this document, Rob is right.

Hand rankings, high to low: royal flush · straight flush · four of a kind · full house · flush · straight · three of a kind · two pair · one pair · high card. Suits never break ties.

Bonus Round Rules · OPR-632 · officialpokerrules.com/bonus-round/

OPR-632Uncontrolled when printed