Official Poker Rules
Official Poker Rules BoardDocument OPR-580 · Updated 28 September 2026

Home game · Shared card

Texas Reach Around Rules

In Texas Reach Around, each player gets two hole cards, and the lowest of them is wild for that player, together with every other card of that rank. Four community cards are dealt one at a time, and each player also gets a third personal card, which they may buy face up so that it cannot change their wild card. There are six betting rounds, and the best high hand from all seven cards wins.

Players
Not specified by the source
Type
Shared card
Wild cards
Each player's lowest hole card rank
Community cards
4
Pot
High only

Article 1Players, deck and wild cards

1.1

Texas Reach Around was invented by Nick Henson and named by Phil Moore. The description on pagat.com was contributed by Jeffrey Able.

1.2

The game is played with a standard 52-card deck. Each player receives three personal cards and shares four face-up community cards, seven cards in all.

1.3

Each player's wild rank is the rank of the lowest card among their face-down cards (their cards in the hole). For that player, every card of that rank is wild, whether it is in their own hand or among the community cards.

1.3(a) Wild ranks are personal. A community card may be wild for one player and natural for another.

1.3(b) If a player's two lowest hole cards are a pair, that rank is wild and both cards are wild.

1.3(c) The source does not say whether an ace counts high or low when deciding the lowest hole card. The usual convention in poker is that an ace ranks high, making the 2 the lowest card, but the dealer shall announce this before the deal.

1.4

Hands rank according to the standard poker hand rankings. With wild cards, five of a kind is possible. The source does not rank it; the usual practice is that five of a kind beats a straight flush, and the dealer shall announce this before the deal.

Article 2Antes and the deal

2.1

The source does not specify antes or blinds. Any ante or other forced bet shall be agreed before the deal, as in most dealer's-choice home games.

2.2

Each player is dealt two cards face down. Each player then knows their wild rank.

2.3

The remaining cards are dealt in the order shown in the table in Article 3, with a betting round after each stage.

Article 3Play and betting

StageCards dealtThen
1Two cards face down to each playerFirst betting round
2First community card, face upSecond betting round
3Second community card, face upThird betting round
4One more card to each player, face down (or bought face up)Fourth betting round
5Third community card, face upFifth betting round
6Fourth community card, face upSixth and final betting round
3.1

Each betting round begins with the player on the dealer's left and moves clockwise.

3.2

At stage 4 each player is dealt a third personal card. A player who wishes may instead buy that card face up.

3.2(a) A card dealt face down is a hole card. If it is lower than the player's current wild rank, its rank becomes the player's new wild rank, and the old wild rank becomes natural.

3.2(b) A card bought face up is not in the hole, so it can never change the player's wild rank. Buying it face up protects the wild card the player already has, at the cost of revealing the card to the table.

3.2(c) The source does not state the price of buying the card face up. The dealer shall announce it before the deal.

Example

Protecting the wild card

Player A's first two cards are 5♣9♥, so fives are wild for A.

At stage 4, A pays to receive the next card face up. It is the 2♦. Because it is face up, fives remain A's wild rank and the 2 is a natural card.

Had A taken the card face down, the 2 would have been A's lowest hole card. Twos would then have been wild for A, and the 5 of clubs would have become an ordinary card.

Article 4Showdown

4.1

After the final betting round, each remaining player makes the best five-card hand from their three personal cards and the four community cards, using their own wild rank.

4.2

The highest hand wins the pot. Tied hands split the pot equally.

Example

Two wild threes

Player B holds 3♠Q♦ in the hole, so threes are wild for B. B's third card, dealt face down, is the 9♠, which is higher and changes nothing.

Community cards: 3♥K♣K♦7♥

B's wild cards are the 3 of spades and the 3 of hearts. With the two natural kings, B uses both wilds as kings for four kings with a queen kicker.

Article 5Variations and notes

  • The game resembles Texas Hold'em in that personal cards combine with shared cards, but it has four community cards, a third personal card and six betting rounds.
  • Because every player's wild rank is private until the showdown, community cards can mean very different things to different players.
  • A low card dealt face down at stage 4 can help or hurt: it may make a new rank wild but turns the old wild cards natural. Buying the card face up avoids this risk.

Article 6Frequently asked questions

What is wild in Texas Reach Around?

Each player's lowest face-down card is wild for them, and so is every other card of the same rank, including community cards.

Why would you buy your card face up in Texas Reach Around?

A face-down card could be lower than your current wild card and replace it as your wild rank. Buying it face up means it does not count as a hole card, so your existing wild rank is protected.

How many community cards are there in Texas Reach Around?

Four, dealt one at a time. Each player also has three personal cards, making seven cards in all.

§
Final authority

Where any doubt remains in the application of this document, Rob is right.

Hand rankings, high to low: royal flush · straight flush · four of a kind · full house · flush · straight · three of a kind · two pair · one pair · high card. Suits never break ties.

Texas Reach Around Rules · OPR-580 · officialpokerrules.com/texas-reach-around/

OPR-580Uncontrolled when printed